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Archy (Game logic)
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amckern (AI Code) |
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Akumo (Programming)
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Nokia (Programming) |
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Kiipo (Model rigger)
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Noxel (2D artist) |
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Shiroku (Map Objects)
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the_hat (Network Code / Mapping) |
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Darklord (Code)
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Lux (Code) |
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Dogmatic (Prop Models)
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Flavor (Vehicle Models) |
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ZBRAUN (Models)
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NCFurious (Skins / Weapon compiles) |
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Dogmatic (Models)
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TranceParadox (inm_lockout) |
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Swej (inm_beavercreek)
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SNuFFeH (Sounds) |
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Jason Hubsmith (Sounds)
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Madedog (Mapping) |
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Smokey (Mapping)
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BarkingSquirrel (Models) |
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Entity (Prop models)
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Tim Mehmet (Raptor) |
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bnewsom (inm_oasis)
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Reaper (Weapon Animations) |
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Zanatos (Organic Models)
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azelito (models / rig) |
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Lith (inm_valley / inm_grasslands)
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Royal Bum (Environment Textures) |
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lillbrorsan (Prop models)
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Waedoe (Models) |
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Soul Slayer (Models / UV's / Rigs)
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Flavor (Vehicle Models) |
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Eggeh (Animations)
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mike- (Animations) |
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EvilTikI (Animations)
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Soulicro (2D Art) |
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Tessai (Models)
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Abigserve (Models) |
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Jeo (Mapper)
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Jeo (Level design.) |
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JamesonQ (Lead Programmer.)
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Psybot (Audio Developer) |